﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace TestGame
{
    class TileProto
    {
        // implied that a Tile is nothing more than an aesthetic object
        // this is poor design on my part, but so far it isn't a big deal, and it probably will not be
        // a big deal for a tower defense game
        public string assetName { get; private set; }

        public TileProto(string loadMe) 
        {
            assetName = loadMe;
        }
    }
}
